The Holder Series 539-2538

539. The Holder of Foolishness

In any city, in any country, go to any mental institution you can get your self to. Go to the front desk and ask the receptionist to visit someone by the name “The Holder of Foolishness”. If she says, “We do not have a patient by that name here, good day.” run, run as far as your legs can carry you, then farther. You will never be safe from her anger. But if the receptionist says “Follow me, she is in room 506.” follow her closely, and do not stray to read any signs, for they are in unknown languages and illegible chicken-scratch.

When you walk down the seemingly endless corridor, you will hear what sounds like someone arguing with themselves on random subjects. Should, at any time, this babbling stop, freeze where you stand and wait ten seconds, if the sound does not return, say in a commanding voice “I am not fooled by you.” should the babbling still not return, it is too late, for she is behind you, waiting for you to turn and face your death. If the sound returns then proceed, the receptionist will be far ahead of you, but don’t speed up or they will hear you.
When she reaches room 506 she will turn and look almost sad, she will wait for you to arrive, then say “Do not be fooled by her trickery.” By now the babbling is loud and clearly audible, but do not listen, for if you hear her clearly you will be driven to the brink of insanity and claw at your skull, this is only the beginning of a horrible eternity, should you succeed and enter, stay ten feet away. You can try to distract her all you wish, but she will only stop and listen to you if you say “What is the only way to fool the others.” She will slowly turn to reveale a face, half skull, half mutilated with scratches and cuts. She will then describe a deception so foolish, but at the same time ingenious.

When she finishes she will walk to you, do not flinch when she reaches a hand out to you, she has a small crystal tear in her hand. Do not let her drop it on the ground, or you will take her place in eternal insanity. Catch the tear when she drops it. When you have safely grasped the tear drop in your hand, the women will slowly turn and disappear into dust.

You will then wake up on your lawn, your neighbors will say when they saw you, that you were babbling on about insanity all night.

The Crystal Tear is object 539.

540. The Holder of Seekers

I know of your task. I know which object you are to seek out and protect. I know who is and isn’t a seeker. You may not even realize you are next.

Let me see… Ah yes, before I tell any more, I will share with you ideas you may not have know of or even comprehend. You are a seeker, one of an original set of 2538, but now, sadly, of 538. I still know who was to seek out the lost object, and the fates they have met or will meet. A seekers job it to find an ancient item and protect it with their life.

Some of these objects may corrupt the minds of those who should wield the item. Some will bring new knowledge to those who are not ready. Some will bring about their demise, or even drain them of their life.

You are a seeker too, and now its your time to seek me. I am The Holder of Seekers. My object will give you a knowledge none are supposed to have. To find me you must go to the closest church or cemetery you can walk to. When you speak to the priest at your location, ask him these words exactly, “Father, I have come to seek guidance from The Holder of Seekers.” He will understand your request and show you a part of the area you may have know of. He will lead you down a dark staircase, it will seem to bring a deepening fear and sadness, but remain vigilant and brave, you are safe in my realm. I understand your request, do not worry. Once you reach the chamber of illusion you will find a pedestal with a stone cross on it. You may take it, but only use it to unlock the truth of the chamber by inserting it into the wall opposite of the stairs in the indent in the marble wall.

At this point you have reached my dimension and the priest is gone, so are the stairs, they have been replace with a long corridor. You may no longer leave, your fate is sealed.
Enter the corridor and you should hear on your left angels singing hymens, and on your right demons cursing their fates. If for any reason you hear it vise-versa, remove the cross from the indent and walk through the corridor, if you still hear the sound inverted, place the cross and pray that your death is swift.

If, however, you successfully make it through to my chamber, open the doors and walk ten steps inside, you may ask me only one question safely without releasing the demons within yourself, this question is, “Who seeks them?” I will then describe to you in great length all the false seekers who tried to change their destiny, and what they were met with. If you are still conscious and sane, I applaud you, not many are true seekers like you who can survive such accounts.

After this I will hand you a scroll written in a strange language you are not accustomed to read, or even accustomed to any humans who ever have, do, or will exist. Do not read this scroll until you seek out the one with the true sight, he is to read my scroll.

My scroll is object number 540.

541. The Holder of the Blaze

In any city, in an country, go to the nearest mental institution or halfway house you can get yourself to. When you reach the front desk, ask for the one known as “The Holder of the Blaze”. The receptionist will stare at you with a look of a cold burning hatred, but will reply coolly, “He does not accept visitors.” You will have to insist with a commanding voice, or she will not believe you are the one.

If she doesn’t think your the right one, she will call upon the guards to ‘escort you out of the building.’ If you make her believe you are the one who truly seeks the holder, she will reply coldly “Follow me closely.” I’d advise you to listen, do not stray fore than 5 feet away from her or you will burn in a dimension between this and that of The Holder of the Blaze for eternity.

When she is about half way down the hall, you should start to hear a demonic voice laughing and trying to distract you, do not listen or you will lose control and fall to the floor, going mad with the other seekers who have failed their quest. When the laughing stops, you must tell the receptionist to stop and freeze yourself. If she asks “Why are we stopping? Do you want to see the holder or not.” Do not reply to her, but say this “The blaze does not scare me, Allow us to pass through this inferno.” If the laughing continues, you may tell her that you may now continue. If the laughing does not return, fall to your knees and tell the receptionist to go without you, you will want to burn instead of being mauled by the demons that will surely haunt you.

When you make it to the end of the hall you will find a charred iron and obsidian door, enter the cell behind the door exactly 10 seconds after the receptionist say “I wish you luck, you foolish seeker.” Her look will change to one of concern and regret, she was once a seeker, after The Holder of the Blaze as well.

When you enter, the door will slam shut and the fires in the cell will dim. Wait exactly one minute and say these words exactly “What are the punishments?” A small inferno will spark in the exact center of the room to reveal the demon from the halls that was taunting you. He will describe in gruesome detail the seekers that have come and gone, every punishment and torcher they had to face during their time as a seeker.

If you have not gone mad from this telling, say “I wish to learn of the blaze that your object holds.” He will then disappear, only to reappear seconds later, holding a small, blazing orb. He will beckon you to take it, but you mustn’t for at this time it untouchable, you must wait for this object to turn blue, it may take what seems like an eternity, and the demon may threaten you, but he has no power here, at least, not any more.

Once you have taken the object you will appear in your room. You will remember nothing of the mental institution, only of the demon and the orb.

This orb is object number 541 of 538.

542. The Holder of Monsters

In any country, in any city, go to any zoo you can get yourself too. Ask the third keeper you see to visit the holder of monsters. If the animal behind him/her begins to growl and he/her gives an animalistic snarl, you’ve found the right place. The keeper will lead you to a building that you suspect holds animal food and things like that, but it does not. It is a long hallway that smells like blood and animal excrement.

The walls have scratches on them and bloodstains mixed with hairs, fur and scales. Do not attempt to cover your nose, or breathe through your mouth, you may just lose it. If at any moment the smell is replaced by a scent similar to roses, then yell, “I’m not invading territory, Just passing through!” If the smell doesn’t go away, hope for a swift death, but do not expect it.

However, if the scent leaves proceed to the first door you see. If it is made of wood, run, run as fast as you can. They have your scent and the pack will never stop for their hunt for you. If the door is made of metal, push it open and walk in. You will see a kind old woman and three dogs.

The woman will tell you to pet a dog. Choose wisely. The one on the left has pure white fur and blue eyes. The one I’m the middle has green eyes and stone gray fur. The one on the right has pitch black fur and russet brown eyes. They all resemble wolves.

Pet the wrong one and the woman will throw something on you, and the dogs will maul you to death. Choose correctly and another door will be shown to you. Go through it, and you will be in a forest. Animals that you have never seen before will be around you. All with strange faces, and demonic eyes that list for blood avoid them at all costs. They are the monsters that came before the animals, and they thirst for blood.

If you walk toward the sun, expect to be burned to death. Walk toward the moon and you will find…something. It was humanoid, but had other qualities. It’s eyes were unblinking snakes eyes, a lizards tail whips around, and it’s human face smiles to reveal shark’s teeth. It’s body was that of a bear’s.

Each hand bore the long claws of an unknown creature. Ask it in a tone like training a dog. Ask it “What were they before the change?” The thing will tell you in a raspy voice what all animals were before they were humans. It will tell you about all the monsters that roamed the earth that were in slumber.

Don’t worry, most don’t go mad from this information. The monster will give you a long claw from it’s own finger, then slash at your face. You will wake up in your bedroom with a long claw in your hand. This claw is object 542 of 538.

543. The Holder of the Wave

In any city, in any country, go to the nearest ocean resort you can get yourself into and when you reach the front desk ask to see someone by the name of “The Holder of the Wave.” If he laughs and says no one is checked in by that name, hope for a swift death by the person in line behind you, for there are far worse fates for those deemed unworthy.

But if the receptionist seems to loosen up he will say “He is on the top floor penthouse.” Then he’ll give you a room number and a key. When you go into the elevator, instead of hitting the button to take you to the top floor, locate the keyhole that was not there before and use the key, you’ll notice that now it looks like a staff key.

Once you unlock the mechanism you may go to the top floor, should you fail to do so though, you should jump out the nearest window you can find and hope you die from the impact, if not no where you go you can be safe by his wrath.

Once you reach the penthouse you will notice an older man sitting on a couch crying. Nothing you say can stop his sadness, but you can ask him only and only one question. That question is “Why do they flow freely?” He will stop and turn to stare at you, heaving a deep sigh. He will then tell you of every moment when the objects have been passed from a seeker to a holder, just to go back to a seeker due to death, or The Holder of Sacrifice.

When he finishes weaving his tale, he will seem to flow away. Go to where he was sitting and you will see a battery. You should locate the remote, it needs a battery to run. Once you insert the battery, turn on the television, for now the holder is ready to test you. You have passed the guardian, now you must remember what his tale told you. He will ask you in total 5 questions. If you should succeed he will grant you his object. Should you fail you will be punished by releasing his guardian upon you, only in his truest form.

If by any chance you manage to have passed your test, the TV will turn to static, only smoother and slower than normal. Look under the coffee table in front of you, you will see an orb as blue as the ocean, when you take it you will be transported back to the elevator on the bottom floor.
Leave this hotel and put the orb by the shore for 5 seconds and let it reflect on the ocean. After 5 seconds, take the orb and leave, and never under any circumstance should you return, lest he steal your object, and with it your soul.

This orb is object number 543. It can see in the deepest oceans, and allow you to breath under water.

544. The Holder of the Animals

On any continent, in any country, go to a location far away form the din of civilization. This location can be anything from a dense forest or jungle, an arid desert, or a frigid tundra. This is where the trial shall commence.

It is necessary for one to know one of the many symbols of Cernunnos, the horned lord of the forest. He embodies the wild, free qualities of nature and all its creatures.

This symbol must be carefully traced along the ground. Then, when the tracing has been finished, don’t lift your hand off the ground just yet. You must then close your eyes and utter the words, “I seek the Holder of the Animals.” Now you may lift your hand from the ground and open your eyes. The once-elegant landscape is now incomprehensibly morbid and horrifying. All vegetation is charred and black, the sky is a scarlet red, and the ground is green and yellow due to heavy mixtures of pus, blood, and other ineffable liquids. On top of it all, the ground is littered with innumerable animal corpses. Many are young, many are old, but they are all hideous and covered with maggots. Show no fear, for if you do, you will be forced to wander the endless panorama for endless of times.

Should you be brave enough to trudge onward, blessed are you, o brave Seeker. But the trial has only just begun. You must keep walking forward for what will feel like hours, days, or weeks. You must try to keep your sanity with you, as you will see nothing but death wherever you turn your eyes. At some point, you will begin to hear noises. They start out as loud as whispers, but they slowly, and I do mean slowly, grow louder until the noise is literally maddening. Close your eyes the moment you begin to hear these noises. Only when the noises stop can you open your eyes.

When you open them, you will notice something on the ground. It looks like some sort of canine creature. It appears to be alive, yet you will initially question whether or not this is so. You will hear the creature whimpering pitifully. No wonder. It is covered with deep gashes, colorful bruises, maggot-infested wounds and is missing an ear. It has eyes that are as black as pitch, yet seem incredibly forlorn. If you are repulsed and either kick it, spit upon it, or walk away, you will join the endless number of corpses on the ground as punishment for your cruelty. You will, however, be conscious, feeling the pain of maggots eating away at your flesh for eternity.

If you truly have a heart, you will be filled with pity and sadness. You must close your eyes and embrace the creature whilst ignoring its repulsive features. You will feel the animal’s body against yours, and you will feel it lick your cheeks. Only when the licking stops may you open your eyes, lest you be enveloped by the earth forever.

When you open your eyes you will be surrounded by an endless number of animals on all sides. There are far too many to count, so do not attempt it, or you will surely go mad. Some of those you see will have angry expressions on their faces, while others will simply bear expressions of sadness. You must show no fear even now. The animal that was once in your hands has vanished. In front of you, you will find an old man in a tattered, moldy cloak. He has the same wounds and gashes as the animal you once held in your arms. He also has antlers, canine ears, fins, scales, hooves, a tail, and wings.

This man will only respond to one question: “Why were they created?” The man will then begin telling an incredibly long tale, telling of the reason why God made the animals and the purpose they were meant to serve towards mankind. Eventually, however, he will begin telling of every single inhumane atrocity committed towards every single animal that has ever lived. You will see dreadful, unimaginable sights of torture, and the sounds of their cries, eventually becoming English instead of normal animal sounds, are enough to drive one insane. Some have broken into uncontrollable sobbing fits and dissolved into the foul mixture that covers the ground.

If you can withstand the entire story, the old man will force his hand inside his chest. He will then rip out his beating, solid-gold heart. He will then walk over to you very slow-like. He will then rip out your own heart, which will be unbelievably agonizing, and place his heart into your chest. If you reacted to the pain, demons with animal heads will appear and devour you until nothing remains. You will then be revived, take the place of the old man and await the next Seeker.

Should you not react, however, the old man will smile and say: “Boundaries are illusions.” You will then begin to sink into the ground until nothing left can be seen of you. You think you are a goner, but you open your eyes to find your self back in the middle of the wilderness where your journey began.

The heart which now beats in your chest is the 544th Object of Legion.

The voices of the beasts will be
made known to you.

545. Holder of Destruction

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Destruction”. The worker will hastily throw a small key at you. Upon closer inspection you will notice an odd pattern of what looks to be teeth marks. Walk up the staircase to a door. This door will be black and charred and yet still standing, an ever present reminder of what lies ahead.

As you walk through the hall you will see screens, each depicting the violence and destruction that has run rampant through our history. The bloodshed of nations past and times of chaos in the present, all will be shown. Do not stop and stare, lest your eyes bleed from their sockets until the husk of your body lie in a pool of your blood at the floor. Do not attempt to identify the source of the images most dire, lest you be transported into the scene and destroyed.

Continue walking until you come to a hole in the floor. From this hole protrudes the arms of all who have been destroyed in conflicts from all of human history. Their shrieks and screams may incite you to pause and lament, but do not do so. Do not stop near this hole, and do not think of these lost souls, lest the arms of the departed pull you into the hole of the abyss.

As the corridor comes to an end, approach the door to the last room. As you stand before it, the wood shall splinter and you may enter.

A very large man, sitting in a chair facing away from you shall greet you as you enter. Should you attempt to walk around the chair, the giant save break through the floor, taking both himself and you in the infernos below. He knows the answer to only one question.

If you so choose, you may ask of this giant, “Who can It save?” The giant shall remain silent, for none are worthy to know the answer. If you grow impatient and implore the giant again, he will declare, “Surely not you.”

At this point, the giant will stand and walk away. After searching around his now abandoned throne, you shall find a small golden hammer.

Touching the hammer shall transport you out of the room and back on the street. The hammer has no weight unless you wish to use it; using it will cause it to become so heavy that upon first strike, you shall hurl yourself through the earth and into the pits of hell. While the hammer cannot create, by merely possessing it, all before may one day crumble to the ground.

Your impatience has allowed you to continue the search, but has further damned you from salvation.

This is object 545.

546. The Holder of the Fuel

In any city, in any country, go to any petrol station you can get yourself to. Fill up your tank until it is full and pay for it. When the attendant is about to give you your receipt, state as clearly as you possibly can: “Show me the Holder of the Fuel.” If the lights flicker run out of the area and never return, or face the most excruciating death your imagination can create. But if the attendants face contorts into a look of discomfort, you are momentarily safe.

The attendant will then lead you to behind the service station and to a car that looks very out of place. It will be old, rusted; and yet still seem brand new. The attendant will open the cars driver door for you; get inside as quickly as you can.

Wait a few moments; this is your last chance to escape. When you begin to hear soft lullaby like music exit the strange car and return to your own car, sleep there. You’ll wake up at home in bed, unsure if it was a dream. If you wish to carry on however, lock the car doors when you hear the music.

You will hear rustling in the back seat, directly behind you, don’t look. Ask loudly for the thing to hear; “What is the fuel that drives us to find them?”

The thing will then tell you every detail of every seekers desires for every object in terrifyingly accurate detail. If he gets to your desires press down on the horn as hard as you can to block out his speech. He will huff; clearly disappointed he couldn’t tell you your own desires.

He will then reach forward and place a set of keys into your lap. You will then black out. When you awake you will find yourself in your car again, the fuel in your car is once again the same as when you first arrived. In the ignition, however, will not be your keys, but they will be the keys the creature dropped for you.

That set of keys is object number 546 of 2538.

547. The Holder of Avarice

In any city, in any country, go to any hotel between the hours of two and four a.m. and approach the reception desk. There will be a woman standing there speaking to the clerk in an unknown language. At this point rudely interrupt the woman speaking and demand to know the room ‘The Holder of Avarice’ has checked in to. Do not apologize for your rudeness or politely wait for the woman to finish speaking or the clerk will disavow any knowledge of The Holder and the woman will resume talking, and if you have not left before hearing your name passed through her lips completing her curse, you will never be able to obtain anymore of the Objects.

If done correctly, the clerk will stare nervously at you as if silently pleading for you to leave. Stare back intently and after a moment the clerk will begin to cry. He will place two fingers over his left eye and violently tear the eye from its socket, then proceed to dig and scrape until what he is digging for is found. He will begin pulling out an old silver key whose teeth are jagged and sharp. Do not wait for him to fully extract the key, but instead move his hand aside and forcefully yank the remainder from his skull and place it in your pocket. The clerk will then feebly mutter that the one you seek is checked into his private suite. Leave the desk for the elevator without apologies or remorse and approach the elevator.

The doors of the elevator will slide open as you come near them. Inside is a man standing near a panel with only one button with bloody thumb prints smeared on and around it. Demand that you be taken to any floor between 1 and 2538. You can also demand to be taken to the basement and God help you if you do. You will begin a slow and seemingly endless descent at the end of which the doors will be ripped open and you will be dragged into the Inferno. You can demand to be taken to the roof at which point you will begin a seemingly endless ascension. As the doors open they reveal a paradise that will bring tears of joy, but this paradise only exists as long as the Objects are not gathered and when they do gather (and They will) your paradise will become a place of unending pain and torment.

Demanding a floor number which corresponds to an object you’ve already obtained will open to the room in which you met that Holder. Anyone or anything residing in that room will stare at you with great malice and anger. Stepping into that room will only cause your own death. If the floor number you demand corresponds to an object you’ve not yet obtained the door will open to reveal darkness for you cannot comprehend this room and stepping out of the elevator will leave you trapped outside of time and space forever. It is highly advised you only demand the floor number of the Object you are currently seeking.

As you step outside you are in a hallway bathed in light from the row of windows facing the elevator. To your left the hallway becomes brighter, but there are no doors you can see, this is not your path. To your right the hallway becomes a dull crimson color, this will be your path. You are free to peer out the windows as you walk, but you will regret it as what is occurring outside is unspeakably chaotic and grotesque. You will notice the doors you pass have a placard on which is written the name of a Holder. Do not open any door except for the one with the name of the Holder you are seeking because inside those rooms will be a trio of children with distorted faces. The one in the middle will reach out a closed hand and promise you that which you have desired most in your life in return for holding their object. If you agree and hold out your hand an unseen object will be dropped into it and your hand will clench shut. You will be bound to this room for eternity as your bleeding hand is forced to hold this unknown object and stare into the indescribable faces of the three children. You will be overcome by such deep and previously unknown terror that you will open your mouth to scream and protest, but sound will never come only deafening silence.

The walk will seem to last for days or even weeks until you finally see the name of the Holder you seek. The placard on the door is bejeweled and made of gold with the letters raised in silver. Retrieve the key from your pocket and unlock this door, at that time the key will disintegrate. If the key remains intact then you are not a true seeker and you will begin an agonizing disintegration of every atom of your body into oblivion.

If you are a seeker, you will step inside to find a room with piles of gold, silver, jewels, many known and unknown types of currency, and stacks of property deed papers, but do not touch these things for you will incur the Holder’s wrath and suffer it greatly. Before you lay a path where the floor is bare and at the center of the room on the floor is a small Imp continually counting off seemingly random numbers, presumably counting the value of its possessions. Step forward and demand this and only this, ‘I want all that is yours!’

The Imp will reply, ‘Then take as much as you can carry.’ You will feel an incredible urge to begin filling your pockets, but do not take anything for it is a trick. The Imp will begin telling of how he acquired all of his wealth and why you shouldn’t seek the Objects because they have no value. It is a long tale and while the Imp is speaking your only thoughts will be about gathering as much treasure as you can carry. You wonder how much you can carry on this visit and plan your return with large sacks and carts to carry off the rest. You will glance around and catch your reflection in a large silver tray. You recognize your face, but on it is a most horrible look that conveys a most sinister desire. If you look upon your reflection long enough your reflection will whisper to you, ‘Take the treasure now while he still speaks.’

If you are able to resist this excruciating urge until The Imp is finished, it will look up at you muttering how foolish you are and cast a small opaque cube at your feet. Within the small opaque cube radiates a dull glow. Retrieve the Object and clench your fist tightly around it and once you blink your eyes the elevator door will open up to the lobby where you began. Walk to the exit and you will see the woman you saw before with her hand open and outstretched speaking to you in that unknown language. Do not stop and do not give her anything. Walk past her quickly, exit the building, and never look back.

The Opaque Cube is Object 547 of 2538. It was the soul of the Imp.

548. The Holder of Schizophrenia

In any city, in any country, go to any hospital you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Schizophrenia”. The worker’s eyes will turn blood red, and a sinister smile will grow on his face. He will then dissolve and behind him you will see a wall adorned with all sorts of evil symbols that cannot be described in any mortal tongue.

Approach this wall, and upon reaching a few feet from it, an immense feeling of fatigue will befall you, and it will only get progressively worse the closer you get to the wall. You will have an intense urge to collapse into a deep sleep where you stand, but do not give in, for if you do fall into this sleep, you will be damned to your worst nightmares for all eternity.

If you are able to pass through the wall without giving into this fatigue, you will enter a plane that will appear to be evil yet pleasant at the same time. It is a void-like plane rich in dark, unknown textures. Your mind will deteriorate the more your mortal eyes lay upon these forbidden textures. If you are weak, you will succumb to a fate that would make hell comparable to your most intense orgasm. This plane is one that was created at your birth. You must tread it with extreme caution, for it knows all about you, even deeper than your own soul, and one false move can invoke dire consequences.

You will see an ensanguined, mysterious altar in the distance, surrounded by thick mists of blood. Pay no mind to it. Force yourself to forget its existence, and search for a translucent, green door. Its existence should become conspicuous briefly if your mind has not already been languished by the unholy textures of the plane. If it has, instead you will see an upside-down blood-red door, translucent from its center-up. This door leads to the deepest, unknown regions of hell, those of which not even the devil himself is aware of. You have two options here: Go through it, or wait until an unbelievable monstrosity appears and delivers you into an unknown, grotesque fate.

Hopefully your mind has remained strong enough to discern the green door. Go through it, and if you cherish your life, you will not bother to concern yourself with the painting of assorted avian skulls on the wall to the right. In this room, bathed rich in red and semi-living fleshly textures, you must induce vomiting and bathe in it to please the nameless beings who have been watching you since you entered. Your parents will then slowly form into the center of a flaming pentagram in the center of the room. If instead they are your grandparents, callously disembowel yourself with the ancient, rusted mace that rests in the hands of the Baphomet statue to your left as fast as you possibly can; it is a most honorable decision instead of staying alive for what’s about to happen next.

If the beings inside the pentagram are indeed your parents, ask them one thing and one thing only: “Who is responsible for Them?”. A sheepish smile will creep onto their faces, then they will fuse together at the face, and hold their palms out with a mouth on all four of them towards you, and in a black voice proceed to explain in superfluous detail how Time was conceived and other abhorrent details you would wish you had never assimilated. Many have removed their ears after hearing this tale to ensure they never hear anything like it ever again. The tale will last for about two days. During this time, it is advisable to not stray from your current stance.

When the tale has finished, your parents will tear every inch of flesh from their bodies while screaming in illimitable agony, and now appear before you as aberrant, one-eyed skeletons with their eyes no longer present. You must now reach into both skeletons’ singular eye sockets simultaneously and extract the Object. One skeleton’s singular eye socket contains the Object, while the other skeleton’s contains an unspeakable abyss. If you only reach into one socket, you will give yourself to fleshly walls that embellish the interior of the room until Time is reborn. You must sacrifice half of your arm to this abyss in order to obtain this Object. Do not fret, however; you will be overwhelmed by an incredible, indescribable blissful feeling as the void removes half of your arm to leave but a clean stump at the elbow, which is now perpetually marked with a an imbrued inverted cross. Your other arm will be fine, so remove the Object, and it will be the apple from the Garden of Eden, bitten by Adam himself. Take a bite out of it, and your vision will get very hazy and distorted as you are transported back to the hospital. You swear to have discerned the face of a horrific figure appear in this vision, but it’s best not to worry too much about it.

The apple of Adam is object 548. Consume it entirely when the time is right.

549. The Holder of the List

In any city, in any country, go to any mental institution of halfway house you can get yourself to. Approach the counter and speak with the worker there. Ask him to see someone named “The Holder of the List”. His expression will change dramatically, as if his whole personality just changed instantaneously. The worker will stare at you with a look of disgust, or sorrow, or (the most devastating) fear. If the last expression is given, leave the institution and drive away, as far away as you can until you feel an unintentional sensation of dehydration. When you feel this, you will be safe. If you don’t feel the sensation after more than two hours of (constant) driving, then pray that your life be spared as the monsters of your nightmares seemingly eat away at your sanity until you’re nothing more than a lifeless rag doll.

If he gives you a look of disgust, He will ask you to leave, however, you may continue to ask until he eventually gives in expressing a very loud ‘sigh’, after this he will ask you to follow him. If he gave you a look of sorrow, then he will begin to cry, you will have to wait for his crying to stop, and no one will be there to talk to him but you (nothing you say will stop him from crying), his crying could go on for minutes, or hours depending on what type of life you lived, for his crying is for all the people you have wronged throughout your life. When he is done, he will hesitantly ask you to follow him. After either of the previously stated has occurred, the worker will lead you outside and into one of the institutions “special” buses. The worker will then get in and ask you to sit in the smallest seat in the way back. This particular seat is utterly revolting looking and smelling, for it is covered in mold, animal piss, and lord knows what else. However, if you choose not to sit there and choose anywhere else to sit, the safety door in the back of the bus will open and will begin sucking you into and endless void of depth and despair and suffer a fate of which hell itself would be afraid of.

If you do choose to sit in the seat, the worker will then begin driving. He will seem to just be normally driving along the road for the first hour as you approach the countryside, but as the city starts to leave your gaze, the driver skews off-road into an extremely bumpy terrain while dodging a lot of potentially deadly hazards. Should you at any time hear the radio turn on, jump out of the back door as fast as you can. Any injury you suffer will be better than the fate you would have received staying on that bus. If the radio does not turn on, the bus will eventually stop at a very, very small cottage in the middle of nowhere. As you walk up the porch steps, if the wind blows and you hear wind chimes, pray your death be something simple, as you will be thrown out of reality and into one of millions of kinds of possible death situations. If the wind does not blow, knock on the door (softly) two times. The door will then slam open against the wall and you will be drawn into the room.

Inside this room is unspeakable horrors, all conjured up by your own thoughts and feelings. Do not be afraid, for being afraid will initiate the creatures attack and they will mutilate your body until there is nothing left but your skeleton. Should you have the courage to proceed, at the end of the dark room lies a small, peculiar looking man with a long beard and a cross looking face armed with a combat knife on his left thigh. Do not utter a sound at this point, as He will strike faster than you could ever dream to react. He will gesture you to come over and kneel down. Do as He commands while staring at his eyes the entire time. If you don’t stare at His eyes, the floor will disappear leaving you to fall for all eternity with your nightmares attacking you.

After kneeling down, He will touch your nose with a very…very sharp nail and prick it, causing it to bleed. With His blood tipped fingernail, He will take a piece of paper and place it upon the parchment. As soon as this happens, ask Him this question and this question only, “Why is He so illusive?” As you ask this, the strange man will then begin to list all things you have done wrong in your life, while speaking to you about each of your mistakes. Do not interrupt Him, or He will take his nail and scrape away at your body’s motionless corpse until you are nothing more than a mass of bones as you are paralyzed by fear. After He has finished listing everything, the room will begin to shake, and light will start to illuminate the room. Close your eyes as this happens, or the man will maim and mutilate your body as you are frozen by the tremors.

After the tremors stop, open your eyes and you will find yourself in your backyard, lying in the grass. Stand up and you should see the list that the man wrote along with the extremely long blood-tipped fingernail. Do not touch the list, but instead grab the nail. If you touch the list, you will be frozen in place and you will fall forward into an endless abyss, being unable to move till the end of time.

This fingernail is Object 549 of 2538.

550. The Holder of the Old Way

Do locate this Object, you will need to carry with you some sort of weapon. In any city, in any country, locate any indoor spot of seclusion. This needn’t be any particular building, merely one you find sanctuary in. Calm yourself and state clearly, in a confident voice, “Death before Dishonor. A noble Soul knows his worth.” Make sure not to misread the words, as to do so is to willingly seek a grizzly end. Once you have said the words, exit the building. You have all the time in the world in which to leave this building, however know that they are now watching you and it is not polite to leave them waiting for long. On your way out it is important not to speak to anyone inside this building, this is of the utmost importance, as they are no longer themselves and once you respond to anything they say they will joyously begin to devour your body shred by shred. When you exit the building, begin to walk in any direction. To the first person you come across, you must look directly in the eyes and state: “I wish to see the Holder of the Old Way”. They will look confused and explain they don’t know what you are talking about. You must insist, however, and repeat once more “I wish to see the Holder of the Old Way”. At this point they may become angry and start to yell at you, try to walk away from you, or threaten you. Ignore these, they are simply to goat a reaction out of you. Say nothing after you’ve asked twice and eventually they will sigh and lead you to a nearby Church.

They will not pass through the door, only lead you to it. Once there, thank them and enter the building. Upon entering, you will find yourself in a large circular room, the walls lined with bookshelves, the wood having vines crawling along it like a cancer and the books ancient as time itself. Standing before you will be a strange figure. The figure will walk towards you; DO NOT FLEE. Instead, stare it directly in it’s eyes, they will not harm you if you show you are unafraid. The figure will then request that you draw your weapon. This is the only time in which you can avoid having to fight this being. Should you wish to fight it, draw your weapon and pray you have the strength to defeat the creature. Should you wish to avoid a harsh and difficult fight; refuse to do so and state “Once drawn, my weapon must taste blood, and none need be shed here.” The figure will nod and begin to disintegrate, leaving no trace it was ever there.

Instead, in it’s place, will be another strange figure. This one will offer to shake your left hand. Immediately refuse, for to shake it’s hand is to allow it to tear your very Soul out from within you and cast it into a void of suffering Dante could scarcely describe. Instead, offer your right hand and it will shake that instead. Be prepared, for immediately afterwards, it will begin to attack you. Despite the demonic nature of the creature before you, it will only throw punches at you throughout this fight. You must land a single strike anywhere on it’s body, but take caution, for should you hit it below it’s torso even once by leg or fist, you will feel nothing ever again.

Upon striking it, it too will vanish and you will find yourself looking at a man behind a desk. Do not ask his name. The figure will then ask several things of you. First, he will ask your name. State it proudly. Then, he will ask you to retrieve a book for him. If you are a smart Seeker, you shall do so. He will then ask you to cut your right arm three times. Should the weapon you brought not be a blade, you will find he has one situated on his desk. Make the cuts quick and precise. Finally, he will ask you to bring him the heart of your closest friend. REFUSE. I cannot begin in a thousand years to describe how important it is for you to refuse to perform this task, for should you have even the slightest intention of accepting, you will be forced to carry the task out and never obtain the Object, having nothing but your guilt for eternal company. After you refuse, the figure will look up at you. His eyes will have the tear and pain of betrayal wrought through them and you will feel every ounce as you meet his gaze. He will -demand- that you slay your closest friend, he will tell you that should you refuse you will never obtain the rest of the Objects, that you are not half the Seeker Legion was, and that you shall doom the world to darkness. Now you must state clearly “Then to Darkness it shall fall.”

The world will fall away from you and you will find yourself in complete darkness. You are nearly done. As the darkness sets on you, you will feel yourself moving through space and time until finally, which make take days, you will find yourself standing on the top of an old Tower overlooking the other objects and the carnage they have wrought and shall bring again. Standing opposite you on the tower is a figure clad in an elegant suit. He is the Holder of the Old Way. The figure will turn to you and you will notice a silver Rapier in it’s hand. You will notice a small rusty blade at your feet. Pick it up and begin to fight. The Holder is quick but will likely try to match your skill, rather than exceed it. You will notice several guns lining the edges of the tower, but do not use them, to cheat now would be to cast your Soul aside and invite misery on all you cherish. Survive the fight. After an unknown amount of time, the figure will drop it’s blade and look at you. Should you strike it while unarmed; the blade will wrap around you like a snake and slowly begin to travel down your throat, making it’s way through your body until it will finally cut through your spine and straighten, ripping in utterly in half. Instead, ask it “What makes a Worthy Soul?” The figure will tell every story of valiant Hero, of Noble Samurai, of Honorable Duelist and devoted lovers. It will speak of every Soul who lived by their word and held true to their vows. Then it will speak of all those who did not, who betrayed those who trusted them and who cast aside honor and pride without care. The pain of these stories will cause you to black out.

When you awake you will find yourself back outside your building of sanctuary. Standing in the ground at your feet will be the Silver Rapier. As long as you hold it, it will pierce anything, even the Void. Be warned, however, for the blade will force you to honor your word, even at the cost of your own life, and should you ever attempt to strike an unarmed opponent with you; you will wish dearly that your Soul be obliterated and your mind spared the absolute endless misery it will be forced to endure for all time.

The Rapier is Object 550.

551. The Holder of the Taint

In any city, in any country, go to any mental institution or halfway house you can get yourself to. However, do not enter the building yet. Instead, find a house within a radius of 2753 feet from the institution and choose one the occupants, man, woman or child. If you have a shred of humanity left, you will not choose a child.

Find out everything you can about that person. Every detail about their live and personality that you possibly can. Find them on the internet, stalk them, become friends with them and have them share their most intimate thoughts with you, it does not matter. Find out everything until you know that person as well as you know yourself if not better. Only then you are ready to enter the mental institution.

Go straight to the front desk and demand to meet with ‘The Holder of the Taint’. The lights will flicker and the worker there will smile and politely ask for your name. Do not, under no circumstances, give him your name, instead, give him the name of the person you chose. ‘You need to fill out the application form.’ he will say and hand you a large pile of papers. There will be an overwhelming number of questions on there, asking miniscule details about your life and things of utmost privacy. Using the data about your chosen person, fill in every item, do not leave out a single one and do it correctly. If you cannot do so because your research wasn’t thorough enough or you cannot remember something, god help you.

Only if the form is completely filled and only if every single piece of information is correct, hand the papers back to the worker. He will take them without a closer look and lead you to an elevator. It is an old and small elevator but the lights should be working fine. The worker will press the button for the basement and with creaking noises, the elevator will move downwards. It will take long, much longer than a ride to the basement could possibly last.

The worker might try to engage you in a conversation, even ask you personal questions, but you must keep quiet. You cannot risk to let even a single detail about yourself slip. Also keep an eye on the lights. Should the lights in the elevator begin to flicker press the button for the emergency stop at once. In that case, under no circumstances make any noise or try to leave the elevator in any way. If you are lucky, the elevator will resume moving downwards after a while.

When the elevator finally reaches the basement, the doors will open and you will see a large and brightly lit empty room. Step out of the elevator – the doors will close behind you – and move to the middle of that room. Once you reach the middle, the lights will turn off and you will be surrounded by the most complete darkness you can possibly imagine. Your eyes will not adept to this darkness and you will be unable to tell whether you are still in the basement, in a sea of complete nothingness or in the deepest circle of hell.

Do not make any noise or movements other than breathing. And do not ever close your eyes. If you do any of those, it will find you and you will die horribly. Just stand there. After a while you will hear the noise. Claws on concrete. Sniffing. Sometimes it will be far away, sometimes close but you are to remain still. Seconds will turn to minutes and minutes to hours. Maybe it will even be days. Finally, after an eternity, you will feel a hand on your shoulder, not a human one, a hand with way too many fingers that end in claws. Now and only now speak. Speak loud and clearly and only say: ‘Not me.’ Then say the name of your person.

The hand will disappear and the noise will move away from you quickly, but for a short while you should continue to stay still. Wait until you hear a cacophony of the most bloodcurdling screams and ripping sounds one can imagine. Only when the death cries have died down, the light will turn back on, the elevator doors will open, and you can move again. Move fast, take the elevator upstairs and leave the mental institution.

Go directly to the house of your person and on your way there don’t look into anyone’s eyes. They will see you for what you have become, see your taint and words cannot describe what they would do to you. Once you have reached the house, enter. Don’t let the carnage inside phase you. This is your doing, after all. Make your way through the blood and gore and find your person’s stomach. The best place to start searching should be the basement but it can be anywhere. When you find the stomach, cut it open. Inside you will find a small flashlight.

Take that flashlight and leave.

From now on, you will notice that people treat you differently, they will act uneasy or downright cold in your presence, like you give them the shivers. But that is not your real problem. For the rest of your life, stay clear of places without light. Get a nightlight, don’t go into basements unless you absolutely have to and never, ever let go of the flashlight. For in the darkness, it will still search for you.

That flashlight is object 551.

552. The Holder of the Storm

In any city, in any country, make your way to any boating dock you can get yourself to. When you reach the end of the dock, where it meets the water, take a deep breath, and belt out with as much gusto “I seek, The Holder of the Storm.” if done proudly enough, the once calm waters will now turn choppy, the once blue sky will now turn black. Rain, falling from every direction, lightning bolts, crashing around. Do not be afraid, for if you show the slightest amount of fear, each bolt of lightning that was once striking around you, will form together, and strike you down.

If you manage to not show fear, after what seems like an eternity, a set of stairs will appear, leading up. Follow the stairs, until you reach a hallway. The hallway is very dimly lit. Begin to walk down the hallway, until you reach the 5th door on your left, open it slowly, but do not enter. If opened slow enough, a light should appear, and in the distance you should see a figure, standing with his back facing you. If the light does not go on, again with as much pride, and gusto, yell “I only wish to speak, and learn.”

However, should the light not go on, well.. let’s just say you’re gonna want to try and run for another door, for the fate you meet in there, would be like a heaven compared to the fate you’d meet in the room in front of you. Now, if the light should go on, slowly walk towards the apparent man. From all around you, you’ll hear sharp cries, and screams.. Don’t let this noises instill fear into you, keep going until you reach the man. Without touching him, lean into his left ear, and whisper softly, “What happens when the light dies out?” If spoken with enough pride, the man will turn around, placing his hand upon your right shoulder, and explain in horrific detail about all the times the darkness has prevailed. If you manage to keep your sanity, the man will remove his hood, with his free hand, revealing his demonic-like face. Do not scream.

If you manage not to scream, he will softly place something in your dominant hand. Do not look upon the object, yet. He will then place his left hand on your forehead, you will feel a warm sensation fill your body, the once white room you were standing in, is now all distorted. When you open your eyes, you will be back on the dock, where you stood. The waters and skies will be calm. Now, you may look upon the object in your hand.

The crystal is object 552 out of 2538. Its refracted light will cut through any darkness.

553. The Holder of the Rift

In any given country, at night, you might find yourself walking alone, in a light rain. If you are still alone as the clock ticks 1:37 AM, you will hear footsteps behind you. Don’t look over your shoulder, or you will see me, The Holder of the Rift, but it is not time. If you see me before all is ready, your journey will come to an untimely end.

Instead, keep walking in a straight line. Everything around you will slowly start to black out, but you must keep walking, your eyes focused forward. Eventually, after an untold and unfeasible amount of time, you will see a lone streetlight in the distance.

Still, do not look over your shoulder, you are not ready. You will hear footsteps all around you now. You must keep your eyes on the light, and nothing else. Ignore your peripheral, no matter what stray images may enter and exit. Your gut with wrench, you will sweat uncontrollably, but still you must continue, unfaltering.

When you are almost in arms reach of the lone light, it will suddenly go out, and you will be trapped in the darkness. Do not move, despite the chill that now runs down your spine and the breathing you now feel down your neck. The only way to save your now captured soul is to ask a single question. “Why have you been following me?”

If you do not move, and ask the right question, your eyes will flush shades of blue and purple, and you will be sent spinning into a vortex. No matter how many times you blink, the blue and purple will not leave your eyes. Soon, you will be dazed, and find yourself in a small, swirling tunnel. Immediately start walking in a straight line, till you hear footsteps again, no matter how long it takes for them to come.

You are now ready.

Turn around, and you will see me. I am a tall figure, wearing a steel mask over my face, long purple robes covering my body, and an aura of blue surrounding me. I will start to answer your question, but you must interrupt me quickly and say “I want what lets you travel the Rift.” That is the only way you can have what I hold most dear. If you wait too long, you will find yourself trapped once more, listening as I speak on and on, my words so enthralling that you don’t notice the horde of nightmares too grotesque to describe descending on your presence.

If you do as instructed however, the tunnel around you will flash in a blinding, white light, forcing you out of reality. When you finally come to, I will be gone, and you will find yourself alone, at night, at exactly 1:37 AM. You will get to your feet, and laugh, thinking it was all a dream. Only when you decide to touch your face will you realize the steel mask covering it. That, and you also notice the figure walking alone in front of you.

This mask is object 553 of 2538.

554. The Holder of the Revolution

I am the Holder of the Revolution.

In any country, in any city, go to a place where the murmurs of disquiet had once gathered, or are gathering still. Once there, you may ask anyone present– be it a tour guide, high official, or fellow traveler– for Me. All will know of Me in this place. Should the person’s visage be one of fervid zeal, he will beckon you to follow. Do so. He will lead you down a path down which many others– knowingly or unknowingly– have trod. If, however, the stranger shows no sign of enthusiasm, you have come to the wrong place. Do not attempt to find me again, for you have already failed. For some Seekers, this temptation will be too great– for there will be this yearning that will forever remain unfilled. They shall suffer for eternity. If you ask and are met only with confusion, consider yourself lucky. He will ask you to repeat your question (as if he had not quite heard it), and by the time he does so, you will have forgotten what it was. You will shake your head, and turn away, and perhaps try to remember what you were doing in the first place. You will never know. You will forget all about the stranger, the place you went to– you will forget all about the Object and about Me. In this I will show mercy: in having failed, you will have forgotten about the failure itself.

Follow the guide down the path you have chosen. He will not try to shake you. You are valuable to him. If you happen to lose him– for the ground you walk upon is treacherous– continue on. The way should already be clear to you, for the path of rebellion is a steep, slippery slope. It will be impossible for you to go any other way but towards Me.

You may choose to scour the surroundings for harbingers of your fate– be they good or bad. I would not concern myself with such things, as ultimately this knowledge will give you no advantage. It matters not what forebodings you may be able to pick up, as, in the end, there is nothing you could do to change your fate.

You may begin to hear whispers. At first, you will only be able to make out a few words, as if the speakers feared their words would fall on the wrong person. Do not try to force them to reveal more. Their speech will become more clear and coherent as you gain their trust. Soon you will be able to make out their words. They will speak to you of their plight, of injustices committed, of sentiments pleading to be made into action. Many will pour out from the shadows to walk with you. Some may grab your clothing as they plead with you. Do not ignore their cries. You must listen.

If you hear silence, I pity you. You are, and shall forever remain, utterly alone.

As you enter my presence, do not bother to rehearse a question or to reenact a superficial ritual, for I have already judged you. Nothing you do now can change my ruling.

I am the Holder of the Revolution.

I already know you. I have known you from the very beginning of your quest. Although you have not known it, you have already been working for me, already advancing my cause. For all Seekers are inherently serving my purpose. The act of Seeking out an object itself shows a desire for change, for Revolution. For if things were to be left stable, why bother Seeking out the Objects in the first place? The Holders cannot unite them. No– they are powerless to stop it. Object by Object, Seeker by Seeker, the Revolution approaches. The question is, what will you do to aid it? It is too late to do nothing. You can never forget Me– never forget the demands of the masses, of a world longing to be made free, of a reckoning of all things that exist and don’t exist.

I am the Revolution.

Carry Me well, for I am 554 of 2538.

555. The Holder of the Reversal

In any city, in any country, go to any mental institution of halfway house you can get yourself to. When you reach the front desk, hand a piece of paper to the worker with the words “The Holder of the Reversal” in mirror writing. If the worker dismisses you and threatens to call security, let them. If not, thank them and leave as quickly as you can without looking back, for they will know that you have come.

Instead of taking you to a detention facility, they will instead take you to a hall full of clocks. Do not attempt to look at any of them, as you will quickly age in reverse until nothing is left. After walking for what felt like ages, you will be asked to enter a pitch black room. When you enter, you will experience every moment that has happened in history all at once, in reverse, right until the creation of the universe.

Many will go mad and many will simply die from this experience. But if you manage to hold on to your sanity, you will come face to face with a man whose face will bear the marks of age and wisdom. You can ask him anything, but will not get any answer. The only thing you can say is “This is the mark of what has become.”. He will simply laugh and hand you a pair of glasses. Take the glasses, but do not wear them in his presence as it will reveal the monster that lurks within him. Thank him and walk out of the room, never taking your eyes off him.

These glasses will let you see a person’s life being lived out in reverse, until the time of his conception.

The pair of glasses is 555 of the 2538.

556. The Holder of the Rain

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of the Rain”. Should the worker ignore you and instead remark on the dismal state of the weather lately, you are in the right place. Still taking no notice of you, they will then unlock the door you seek. The door will be located next to the desk, though it won’t be made visible to you until now. Upon opening the door, a flash of light will blind you, and you will pass out.

When you wake up, you will be seated behind the desk, in the same spot as the worker from before. The building itself will remain unchanged, though there will be nobody there and the weather will have turned into a powerful thunderstorm.. You will feel a great temptation to leave the building; however, you must remain seated until your visitor arrives– you wouldn’t want to offend him. This can take anywhere from 10 minutes to 10 hours, so be patient. When the time comes, a man wearing a dark blue three-piece suit and matching fedora will walk in through the front door, holding a black umbrella covered in water from all the rain. He will fold up his umbrella and walk toward the front desk, where you are seated. If at any point he stops walking and looks over his shoulder, you must immediately tell him “No need to worry, sir, it’s dry in here.” If he turns around and starts to leave, you will be forced to follow him, and… well, let’s just say that if you weren’t afraid of thunderstorms before, you will be very soon. If, however, he stops in front of the desk and places his hands in his pockets, as if waiting for something, you might have a chance of coming out of this alive and dry. You must stand up, offer him your hand, and ask him, “What causes the rain to fall?” He will grab your hand, grin slightly, and pull your ear to his mouth, where he will whisper to you the origin of the endless storm, a violent, destructive force of nature called forth to find and kill all Seekers to prevent the gathering of the Objects. This will seem to take days, though in reality it only takes a few minutes. After he has told his story, he will turn to leave without another word. Upon reaching the door, he will open it onto a warm, sunny day. He will shrug, mutter “Seems to have cleared up…”, and toss his umbrella behind him carelessly. Pick up this umbrella, and you will wake up in the third stall of the men’s bathroom in the building you were in before, still holding it. The umbrella itself is a simple thing made of canvas with a black metal handle, but when opened, seems to pulse softly, like a heartbeat.

This umbrella is object 556. When the storm arrives, it should keep you dry.

557. The Holder of the Pulse

In any city, seek the nearest hospital or medical facility on a date where someone loved or related to you was born or had suffered their end, your own birth will be invalid and upon uttering a word of this Holder will bring you utter and pitiful doom. Compose yourself properly then approach the front desk. Meet the person behind the desk squarely in the eye and ask to meet the one know as “The Holder of the Pulse”. They will stare back with an emotionless bore, seeming to want to rip your very life from existence, as they too, will do all to become one with the Pulse.

You must not move, waver, or show emotion be it a small grin or simple scowl. If you have, you have failed. If you wish, you can attempt to kill the desk attendant, and redeem yourself. An inhuman feeling will brush your neck if you are redeemed, you may retry your fate once more on one of the patients in the building, or leave without one word, and your terrible deed will not be known to the mortal life. If you cannot kill, or you admit your defeat, your fate is sealed and the last thing you will be able to comprehend is watching Them feed on every beat and pump of your life force, as it is torn from your very soul.

If you do manage to hold your composure, your opponent will admit their defeat, and give you instructions from The Holder, listen closely, and do not fault.

The desk attendant will give you their hands and ask you to close your eyes. Both of you will walk down an unmarked hallway, your mind slipping into a vertigo. The world you enter will be pure white, warm and comforting to all your senses. One other presence will be there, look upon her face and she will smile. During this time two heartbeats will sound. The second the two become one; ask the girl “Why does our life begin?” Her expression will change to that of anger or sadness. No matter what your mind, your heart, or soul tells you to do or say to get you to stop, you must keep asking the same question. Every time you utter the last word, ‘Begin’, She will grow more angry or sad, your senses will flare with pain and it will be harder to focus as she is killing you off. The odd dimension will flash, blinding your eyes, scream, deafening your ears, scorch and burn your nerves. You will be stricken with disease, a mass of fatal wounds, and suffer a limitless torment through you very being. You may hear your flesh cackle as it burns away to the bone, or your skull shatter into fragments, maybe even watch as your innards are spilled among Her floor, anything to make you scream or wail. If you do not last she will turn you into her newest puppet, among the others who seek her blessing. Some prefer this fate, and lavish the warm and gentle touch of her lips as she breathes life into her toys when they stop ticking.

If you manage to withstand until the heartbeats separate, She will abruptly stop, and regain her smile. With a swift movement, she will place a tender kiss on your left palm, a warm pulse will beat through you entirely, blessing you with the gift of life, and the girl will rip the souls of the unworthy to make her toys and to feed you. But those who seek this ability for eternal life, do well to know this, every year past your destined end, an innumerable number of raging, tormented souls will tear at the thin fickle skin of your pathetic body cursing at the horrid master who cast and killed them off so you may exist. But fear not, as the girl will comfort and embrace you’re screaming and flailing body, only after an endless 24 hours of this torment on the date you received the Pulse.

If this burden is enough for your hellish and cruel soul, go ahead and take it.

The Pulse in your vein is item 557 of 2538. It will beat forever, as it steals the lives of the unworthy.

558. The Holder of Vampirism

In any city, at any country, find a mental institution or a halfway house you can get yourself into. Upon meeting the clerk at the front desk, ask to see someone who calls himself “The Holder of Vampirism”. The clerk’s eyes will turn into a glowing maroon red and everybody present in the room will violently scream until you are transported to a medieval castle at midnight. Do not touch anything, as this is the Holder’s property.

Make your way to the master bedroom on the top floor through your seemingly endless path. While climbing through the stairs and passing through hallways, you will encounter gargoyles with ten eyes, one sharp tooth and other bizzare features. They lurk in the shadows and on the ceilings, so be wary to not touch any one of them, lest you alert all the gargoyles to jump on you, covering every inch of your body while piercing you with their poisonous fangs until you are nothing more than a husk festered with wounds. These wounds will cripple your soul even after death.

If you made it through those horrific creatures without being attacked, you may start to hear organs playing a tune that’ll haunt you until the end of your mortal days. If, however the organs stop playing and you start to hear a low hum, jump out of one of the windows into the void home to raw, fleshy, macabre creatures whose size is immeasurable. To eternally face these nausea-inducing monstrosities is a more preferable fate than what would have happened next.

As you succumb to fatigue, you’ll eventually make it to the top floor of the castle. Floating near the ceiling are a horde of silent, disembodied eyes, watching your every step. Unnerving as they may seem, go through the door with a statue of Medusa implanted on the top. This is where you will encounter the Holder.

This room will lurk with opaque shadows that squirm in a way no animal can do. Standing seven feet tall in the center of the room will be a 40-something year old man wearing a cape with a texture of what only can be described as darkness. Only pay attention to him as you walk closer to him until you’re five feet away from him. Even focusing for a mere second will result in paralyzing you with his poisoned dagger and feeding himself with your blood. He will only respond to one question and one question only, “What will they feed on?”

To respond to your question he will explain to you in precise detail every blood ritual, every sacrifice, and every cannibalistic act that occurred throughout history. Many go mad hearing the disturbing tale. Others scream and run out the room. If, however, you have managed to maintain your sanity, he will end his story and dissipate into blood. You will then be transported back to your home in your bathtub full of blood of who knows what. In your hand you will be clutching a ruby pendant.

This pendant is Object 558 of 2538. Wearing it will allow you to temporarily stop aging, but will it be enough to shield you from Their power?

559. The Holder of Unrequited Love

Wherever you live now, dare yourself to go on a journey. You must go back to the house of a long-forgotten love. If the door is locked, break it down. If there are people living there do not answer their enraged inquiries of why you have broken into the house. Simply walk straight to the living room or the place you understand to be the center of the house. If the place is now torn down, stand in the center of the ground where it once stood.

You will feel wind in your face. Do not attempt to shield yourself; if you do the wind will turn to any one of the five elements. It all depends on you. Close your eyes and wait for the wind to subside. When it does, open your eyes. When you do, the house will be intact, albeit devoid of life. Seek the bedroom of your first love. If you move to any other room before going straight to Her room, you will never escape, and you will discover those that dwell there now. The Object will be out of your reach.

If you reach the room, knock on the door and say, “I’m here to see something, that’s all.” If silence remains, you’re doomed; the next step will make you fall into a catatonic state of melancholic despair, lying motionless on the floor for eternity. You’d best kill yourself while you still have the chance.

But if she responds with anything, even “Leave me Alone!”, you must enter. You are one step closer to your goal. She will be standing there as you have always remembered her in your fantasies, your dreams, your memories. She will ask you what you want to see. If your silence lasts longer than five seconds you have failed. Right after she asks this you must ask the question “What other path could have been chosen?”

She will get angry with you, saying that there was nothing that could have happened between the two of you. This will fill you with sadness. Keep repeating the question, and each time she replies with “Nothing could have happened.” But continue to say it louder. Eventually, She will stop and shed a single tear. She will then tell you tales of all the unrequited love ever felt amongst humans, countless stories of tear-streaked grins and hopeless wishes on star-soaked nights: every longing look passed, every trembling, heaving chest. You will grow sick with the weight of thousands of burnt love letters pressing into your stomach, yearning to be read. As the heat grows and scorches your soul, you will want more than anything to end all of this pain- but whatever you may feel upon hearing these accounts, keep a firm resolve.

Next you must stare at Her eyes. You will simultaneously want and recoil from her gaze, but your eyes must not leave Hers for a time until she deems. Flames will then engulf both of you. The house will follow suit. All that you will see are the flames. Do not move or relinquish your stare at her eyes. Pain will come to you if you do either of those acts, followed by death and the flames’ consumption of your soul. If you hold resolute, pain will spare you and the flames will burn the illusion away; only her body will remain. When there is nothing but blackness around you, you must then look at the black beneath your feet. You must keep yourself from thinking that it is a bottomless pit; if you do, you will fall until you die be it starvation or madness, whichever takes hold first.

She is now bare as she walks up to you. If She whispers in your ear “We were never meant to be,” you’re safe. If She says anything but that, or stays silent, you’re done for. She will rip out your heart either way. What determines if you can go on is if you stay intact. If you crumble when she rips your heart away, you’re done. But if you stand bleeding from your chest you must endure the pain for a little while longer. The reward is coming.

You must look at her body. She will then pull a small ring from a wound in Her abdomen. You remember this wound from the old days. She will put it in your hands and then She’ll close your fingers around it. Once she does this you must shut your eyes. If you are lucky when you open them you will stand in your own room, holding the ring. Although you now know all the roads you could have and can now take to make your love possible, you won’t be able to. You can only think about it as you continue your search.

The Ring is Object 559. Sometimes the pain is the reward.

560. The Holder of Hunger

In any city, in any country, go to any beach or waterpark with a wavepool you can find. When you are ankle deep in the water, proclaim that you wish to see the Holder of Hunger.

Soon, the people around you will begin to vanish. You will become drowsy and want to nod off. I suggest you do, but lay down first, or you’re likely to crack your skull on the fall.

It doesn’t matter if you go to sleep or not. It’s your choice, and it’ll take you to the same place. However, if you’re awake, you’ll see how you get there, what’s taking you, and countless other horrors that no man should see. Many go mad on the way down. Be warned, though, if your sanity leaves you, your ride will never end.

If, however, you choose to succumb to sleep, you should wake up far below the surface of a large body of water. You’ll be tied to a large wooden post for an undetermined amount of time. You will have to wait until nine others join you. You could be first, you could be last. You could be waiting five minutes, or maybe five thousand years. No matter how long you wait, you’ll feel everything- the lack of air in your lungs, starvation, fatigue, unknowable fear – but not death.

When ten people are finally joined in the murky depth at one time, the Holder will emerge. A hulking behemoth, rotten scales hanging loosely from its tainted form, row upon row of jagged teeth lining all three of its slavering mouths. Its eyes will be darker than the blackest of nights. Take care you don’t make contact with them, lest you be trapped forever in their depths.

It will turn to each person individually for exactly five seconds before devouring them. This is the worst fate imaginable. It will swallow you whole, slide you down its intestines into one of its stomachs where you will be digested for all of eternity. The only way to avoid being devoured is to ask the question, “What do they hunger for?” After eating the other nine, he will explain to you, in horrible detail exactly what it is They hunger for, and even worse, that it’s you who must feed them. He will then eat you.

Have no fear, for the beast only has nine stomachs. You will simply slide past them and through his seemingly endless body. When you come through what should be his anus, you will be back where you started.

The slime you are covered in is Object 560. It will never completely wash off.

561. The Holder Of Travel

In any city or town in any country, hail a taxicab. Wait for the driver to ask you where you want to go and ask him to take you to the Holder of Travel. If the driver doesn’t ask you where you want to go, don’t bother, the driver doesn’t know what you’re talking about.

If you are successful, the driver will start the car. It is strongly recommended that you put on your seat-belt at this point, as the driver is in a hurry, and will drive impossibly fast. DO NOT look out of the window. Everything is hurtling by so fast that the very sight would tear your eyes out. After a while, it could be a few hours, could be a few days, the driver will suddenly stop the car. Although the car was travelling very fast, it will stop smoothly. You may now look out the window. You will be in a seemingly normal city. Get out of the cab and approach the window of the driver and he will ask you to pay him. The amount depends on how long you have been in the car for. Pray that he asks you for an amount in your possession. The drivers in this city do not take kindly to fare-dodgers.

Once you have paid the man he will point to a small office across the street. Approach it and knock thrice on the door. What you hear next determines your fate: If a shrill-voiced old woman asks you to enter, do so. If, however, she asks you to wait, you may be fortunate enough to die through the horrific torture that awaits you, though it is unlikely that you will, as they are very good at their job.

Once inside the building, approach the front desk and tell the receptionist your name and that you wish to speak with the chairman. She will tell you that the meeting is about to start and you are expected on the third floor. Get into the elevator and travel to the third floor. Once there, go into the room straight across from the elevator.

You will be in a large board-room. There will be a meeting in progress. There will be 10 people gathered around a large table. They will be discussing something in a language you won’t understand. Put up your hand and wait. The man at the head of the table will acknowledge you with a smile and a nod. Ask him only one question lest you are slowly and painfully consumed by everyone in the room: “how do they travel?”

The man will answer your question in detail. Make sure you listen intently, he doesn’t like rudeness. At the end of his speech, he will walk over to you and shake your hand. You will feel something hard being pressed into your hand. After he has pulled his hand away, you will black out.

You will awake in the last place you fell asleep

The Lug Nut you now possess is object 561, any wheel you fasten it to will never go flat.

562. The Holder of Things Lost

In a place you know well, in a town you were possibly raised in, is a place that means more to you than anything. A place where the memory that means the most to you took place. A memory that took place in a time, or with people or a person that you miss dearly.

In order to find The Holder of Things Lost, you must visit this place that is specific to you with only disdain for how your life has played out in your heart. You must treat your visit to this place as you would treat a visit to the grave of the person that means the most to you in the world. Only then will you be able to obtain the object.

Once you have arrived, take 10 minutes or so to look around, reminisce, and possibly shed a few tears for the memories you will never have back. After this time, you will notice something peculiar. A woman who was not there before. She will be wearing a black dress with a black funeral veil over her face. She could be sitting on a park bench, standing in an alleyway, wherever she can be that you will notice her. She will not arrive. She will simply be there once your sorrow peaks.

You must approach her with only the greatest saddness in your heart and ask, “Where do they go?”

She will then turn away from you and walk in another direction. Stand perfectly still. Do not follow her, do not call out to her. Remain staionary and silent. She will walk around this place you know so well for a minute or so before producing and old Polaroid camera and snapping a picture of the place. She will then walk back to you, take the picture, shake it for a while, and hand it to you with the back facing up. Take it from her, turn it over, and look at it.

Once your eyes come into contact with the image you will immediately go blind. After a moment you will regain sight to find yourself still standing in the same place, but in the middle of your favorite memory. This memory is the memory in which you were the happiest you have ever been, but you will only feel sorrow, hopelessness, anguish. You will not be able to remember how happy you were in this moment in time, you will only be able to feel a thousand years of unhappiness for every day that has passed since the day the memory happened. If you manage to withstand reliving the entirety of this memory without ending your own life, you will lose sight again momentarily, and regain sight again to be standing in the same place in the present. You will have no memory of the image on the Polaraid picture, and the picture in your hand will now be blank on both sides. Take my word on this. If you look at it you will black out only to end your own life, after which your soul will fall into an infinite agonizing existence in which you are forced to relive the moment you took your own life for eternity, though you have no memory of it. Drop the picture on the ground and forget about it.

The woman will be gone, and where she was standing will be the camera. Take it and go home.

The camera is object 562. Pictures taken with it will drive those of weak minds to suicide.

563. The Holder of The Wish

Do you have a wish? Something you want above all else. Something you would sacrifice everything for; even a friend of your bosom or a sweet lover and the years of your life spent in searching. Do you have the required resolve and commitment to do so?
If so, search for the oldest mountains barely touched by man. You will be young and naive when you start your quest and you will be middle aged and bitter when you are done. There will be Fire in your eye. This Fire is your obsession and it comes from your heart. If you have gotten this far, then you have obtained a key. Now that you have the key, go to the ruins of the greatest of all fallen civilizations. Having done this, your time searching has ended. This time, you are the one who is being searched for.

When the people with their flashing and clicking devices have left the ruins and darkness is closing in, a thing will appear in your heart. This thing will give you The Wish. Do not peer into your own heart whilst that thing is there or everything will have then been in vain. If you do, you will see how dark your flame-filled heart has become and you will want to give up on everything, even your dearest wish.

Now that you have fought against the temptation to look, you will be given The Wish. You will soon realize that a wish alone does not mean a wish fulfilled. You may feel cheated, but the fire in your heart will burn away all rationality and emotion. You will then be filled with an all-consuming want for all and you will find and attain all. All, but the granting of your own wish.

As you hold onto The Wish, it will fuel the fire in your heart. You will be a hull of what you were, knowing only the want for everything, and of course, it stands to reason, that you will want all of Them as well.

The Wish is item 563 of 2538.

564. The Holder of the Wicked

Go to a place where you have experienced an evil unlike any a soul fortunate enough to have lived a life so pure could dream of. If you have experienced no such wickedness, turn back for you are ill prepared for the task that lies ahead of you.

Arrive shortly after dusk. Upon the 11th hour prick your thumb with a needle and draw the sign of the cross on your forehead in blood. Confess your sins to God, to the Devil, And to the Holder of the Wicked. If you are lucky, God will ignore you. Get up, go home, utter a prayer of thanks and get some sleep. If you are none so fortunate then you may find yourself in audience with Satan himself, and after such a warm invitation he would not let you walk away free. If your fate is even more cruel and your sins are heavy, you have succeeded in contacting the one you seek and he will take you from this world.

If this is the case you will awaken in a bed that is not your own, in a house that is not your own, in a world that belongs to Him. You will be unaware of this however, for the setting of your ghastly performance is identical to your regular dwelling and your memories of the day you decided to embark on this trial will be stripped from you. It is for this reason you must keep these instructions your person or you will fail. You will go about your normal life until you leave your house for the first time. Upon your return you will witness those you hate more than any other commiting horrendous acts; torturing, raping and eventually brutally murdering those you care about the most. You will paralyzed and helpless, yet condemned to watch. If your mind cannot take it you may find it has shut your body down and ended your life. Be thankful. As they deface, and befoul their bloody, filthy corpses, drenched in only the foulest of substances, and merrily sing ill of your dearest departed you will suddenly feel your own paralysis lift and it will be they who can no longer move. The Holder will now enter the room wearing the face or an authoritarian figure with whom you are familiar, and instruct you to punish these demons. If you have not read these instructions since your awakening, you are certain to oblige and you and the people who you were forced to watch suffer will suffer once again for all of the sinners of today. You will then join them as the price for your hypocrisy. Instead you must kneel, bow your head and speak the words “I may not judge, for I too am damned. I seek repentance”. Allow him to consider for a while, but do not speak. If he remains silent for more than a minute then your life is over, and it is a matter of time before you break the cannot bear the silence any longer and his patience will shatter with the serenity. If however he nods, you will be returned home, to repeat the unspeakable atrocities performed on your loved ones yourself. Afterwards, remove their eyeballs and crush them in your fist.

Their suffering was object 564 of 2538. As long as you possess their eyes, you will feel no guilt and evade punishment for your sins.

565. The Holder of the Ugly

In any city, in any country, go to the newest hospital or clinic that you can find. When you reach the front desk, there may be a beautiful young woman wearing an ID tag that spells out a name you’ve never seen or heard before, but which seems somehow intimately familiar. Ask her for “The Holder of the Ugly.”

If the attendant laughs, that will be the last sound you will ever hear.

That tinkling elfin laughter will follow you for the rest of your days.

The ensuing deafness to all other sounds will be grating at first, and the sleep-loss will prove damaging both mentally and physically for at least the first six months, but a great number of people suffering from complete hearing-loss live very full, healthy and active lives. Within five years, statistics say that you will have acclimated marvelously.

There will also be substantial weight-gain, hair-loss and ensuing full-body acne, but these are treatable.

If the young woman only smirks, then you are safe for the moment.

Your teeth will be gone within three weeks, and you will require cataract surgery once a year for the rest of your life to avoid total blindness, but you’re technically safe.

The attendant will then lead you to an ordinary looking section of the hospital a few floors up; the only thing different from the rest is that there is not a speck of dust, not a hair out of place, and not a person wandering the halls. Do not look at the doors lining the walls, for the names — each of a woman you’ve known — will only tempt you to look inside.

If you do peek, you will behold for a second the most beautiful figure you have ever seen, or ever will. All other beauties, from this day forward, will pale compared to her. After getting any eyeful of the occupant, it would be wise to avert your gaze immediately. There is no record of what she becomes; the only thing those who survived could do was scream until their dying day.

Some of them became very adept at biting off their own extremities, as well.

At the end of the hallway, the attendant will turn to you. If she laughs, once again, the test is over. No god can save you … although knee- and hip-replacement surgery techniques are much more impressive now than they were only a few short years ago, and the loss of a quarter-inch in height each month is survivable for a surprisingly long period of time.

If she does anything else, you’re on the right track. At this point, the attendant may ask you questions, give you a riddle or even attempt to seduce you; feel free to engage with her mentally or physically as you see fit, but I would suggest avoiding any topics that might cause her to laugh.

She will eventually unlock the door at the end of the hall on the left titled BURN UNIT and walk back.

Open the door she has unlocked and step inside. The hospital room will be filled with pornographic photos of beautiful models, with a single mirror on the wall opposite you. DO NOT LOOK AT THE MIRROR. I will spare you the description of the true nature of this horrible thing, suffice to say the lowest circle of hell would be a welcome respite from the sight you will see.

All right, fine. One hint: the mirror reflects what you truly look like at your very worst, stripped of all artifice, poise and expectation. It encompasses your total appearance and presentation at the depths of your most drunken, helpless, depressed and unwashed, and shows you for who you really are. The mirror reveals the way your worst enemy saw you on the day they hated you the most; it is the image of you in the mind of everyone who wishes you had killed yourself.

If you’ve ever had a single nagging doubt about yourself, you really don’t want to take a look.

Avoid the photos as if they were of brutal executions. In the center of the room, there will be an attractive, 40-ish aged woman asleep on a hospital bed with an exquisite form and luscious hair. Do not take her eyes off of her. Wait until she stirs, and then quickly yell, “Why do they smirk?” before she raises her head.

If she continues to move, immediately look at the pictures on the wall, for anything is better than the horrible sight before you. If she stops, she will begin to speak in a soft, sweet voice and tell of the beauty of the world; slowly, her tale will turn into one of jealousy and hatred, petty revenge and casual cruelty. Listen carefully and never take your eyes off of her hair.

She will discuss in condescending tones what makes the world beautiful, and will laugh as she explains, at length, what the thin, dim glamor of glitter and sunlight truly hide.

When you hear the word “ugly”, cover your eyes. She will attempt to coax you into opening them, but do not yield. She will become insistent. She will beg, and she will whimper. She will promise, and then deliver, a variety of shocking sexual acts, and will also engage in lengthy sessions of violent self-harm using a variety of medical instruments. Finally, you will hear a scream and the mirror shattering. Open your eyes. You should be at the entrance of the hospital. The attendant will ask you why you look so tired, and flirt with you; ignore her and reach into your pocket. There will be an envelope there. Do not open it. Do not hold it up to light to see inside. There is only a photograph.

Seeing the photograph causes seizures, vomiting, swelling of the tongue, and complete loss of bowel control. The photograph is object 565.

566. The Holder of Weakness

In any city, in any country, go to any mental institution of halfway house you can get yourself to. Make sure you are well rested. Go inside and look for someone struggling with a heavy box. Ask to see the “Holder of Weakness”. If he turns to face you, leave the city by any means necessary. They might not find you as quickly.

If he grunts and keeps going, follow him. Do not let him put down the box. If he puts down the box, you must berate him for his weakness and force him to pick up the box again.

Eventually, he will lead you to a large heavy wooden door. Open it, for if he opens it, your quest will end there. Inside you will find a heavy built man cowering in the corner. You will find a hammer in the heavy box and you must beat him with it, until his limbs are broken and his skull shattered. Should the man choose to fight back, brain yourself with the hammer. It will be less painful.

By the end he will be crying, begging for mercy, but do not relent until he stops begging. When he has stopped begging you may ask him the question. “What is Their strength”.

He will then, in a voice racked by pain, tell you of every horrific act committed in an act of weakness. People who betrayed everything they stood for because they felt they had no option. If you do not go mad from this information and choose to end yourself there, the man will begin to rot and dissolve, leaving behind one of his fractured arms. Take a shard of bone and push it into your eye without hesitation.

Your eye is object 566. You can now see the weakness within each living thing.

567. The Holder of the Seeker’s Death

I wouldn’t call me a religious man; clawing my way over fiend and man alike, killing, stealing, shutting out all else to gather them. Yeah, no, not a religious man at all. ‘Course, then it happened. And by it, I mean, the kind of ‘it’ that makes babies cry and birds stop chirping and even a holder shits himself and slinks into an even deeper pit of hell.

Ya see, I was a goddamned badass before all of this, right? Holder of the Nibelung, thanks for the sword! Holder of Guilt, thanks for the, erm, steak, ya know? Tons of ’em, right? I mean, shit, prolly dozens, I never kept count. I did it for the fucking rush! I didn’t give half a damn if reality would be plunged into an eternal waking nightmare when I was done or not. Catch my drift?

But, no, that couldn’t just keep on happening. I had just gotten done getting these bitchin’ castanets, right? I started wandering back home, and I think I was near a church or some bullshit. Not too sure, but outta nowhere, my heart fuckin’ stops. I mean, dead stops, as in, I prolly had about fifteen seconds left of life. My head feels like it’s gonna split, and these trumpets sound. Now, say whatcha want, but, fuck those trumpets. Even thinking about them now makes me want to just smile and fall flat to my face and worship something. They were too damned goodly. For about half a second, that is, before blood started gushing out of my ears. And nose. And eyes, and mouth, and everywhere else I had an opening. Yeah, not a fun experience.

Then it was there. I guess I should call it a him, ‘cos of the fact that it had a man’s voice, I dunno. It just hovered there, my eyes dripping with blood barely able to see it just fuckin’ floating like some arrogant asshole in a beam of light with, I assume, trumpets of goodness blaring in the background, while I’m here fuckin’ dying! A long moment passed and my senses, as well as my pulse returned. I managed to cough up at least enough blood to fill a kitchen sink, not to mention what was coming out elsewhere, I felt lightheaded. Then I got my first real look at it.

It was about twenty feet tall, and it looked like a grandfather clock and an ankh had a kid. Thing was just twenty solid feet of a cross-shaped whirl of gears, ranging in size from larger than a car, down to the size of an eyelash. None quite touching another one, but all spinning, varying speeds, and emitting this unearthly hum. Not bad unearthly tho. Needless to say, I’m flat on my ass at this point, and all I can think to do is scream at it, and my hand grabs the Balmung, or whatever you fuckers call it. Goddamned sharp sword is what I called it. I managed to stagger to my feet and keep screaming, asking this fucking thing what the hell it thinks it is, just almost killing me, then floating at me without doing shit!

Then it spoke to me. I heard it’s thoughts, really, or felt what it wanted me to feel, and see; the things I saw there, I would gladly jump into one of those pits that you aren’t s’posed to jump into, or say the wrong words at the wrong time to a Holder’s face than see those sights again, but at the same time I thought I was gonna cream myself. It’s like getting hit by a ton of razor-sharp bricks and getting a mouthful of  ambrosia at the same time. Fuckin’ unnerving. I’m gettin’ off topic.

‘You presume much, and you know little. The burdens you gather are but trinkets, and greater services have commandeered your loyalty.’ So, I’m sitting here shitting creamed bricks wondering what the fuck that meant and I finally say ‘FUCK YOU’ and slash my sword out at this thing’s torso. Or, erm, big gear, or, whatever. It was in the middle, and it was the biggest part. Next second, I’m lying flat on my ass, my hand is gone, like, from halfway through my forearm up, and this thing is not only unscratched, but is shining brighter than it was.

‘Gabriel, sent by the Alpha, and the Omega. Be enlightened, human. The horrors you have faced before are to me as naught but ants to an armored soldier, wielding a hafted spear and leather boots, lookin’ at this thing, I couldn’t really disagree. I mean, even the fuckin’ scariest holder, even them I could push past it, could man it up and just get through. But this thing- No way, not a chance. We just stood there, then, for a while, and it didn’t say anything else, but I began sorting though what it had said, and, well, yeah, when divine revelation hits you, you don’t ignore it. Dig?

So yeah, then and there, on the spot, I knew what was up, and after a few more ‘words’ from it, which I’m gonna keep between me and that fuckin’ thing, I understood my mission fully, and then this bigass stupid grin just sorta crept over my face, right? It gave me my arm back, and a few other things too, really. I’d always been pretty quick and strong, but now, man. Anyways, lemme tell you about this mission, cos it was a fuckin’ bitchin mission! Only catch was I had to give up all the shit I’d gotten. No biggie tho, they all went back to their holder and everything’s set up just fine to go again. Or something. Grandfather-clock-angel-thing was a bit less than specific on that point.

But man, this mission kicks ass. Ya know what’s even more horrifying than a holder? More dangerous and, by far, more unpredictable? Man, it’s you fuckin’ seekers! Dig it, man, that’s it, gave me my very own sword, made out of it’s body (handguard is a spinning gear and it sorta looks like an overlong katana. Shit is bitchin’) and told me that the path to attempt to gather the objects is both foolish and ultimately futile. He wasn’t too clear as to what he meant by ‘futile’, really, but I got what he meant by ‘foolish’, and I liked it. Yeah, slicing all of you overzealous motherfuckers up in God’s name, apparently whoever I kill with this sharpass sonuvabitch goes directly to him for judgment, just does it for me.

On an interesting side note, I’ve made it a point to just cruise all around the world and chill in all the local mental institutions. And halfway houses.

The Sword is object 567. If you wield it, you will be compelled to continue its mission as the new Holder.

568. The Holder Incognito

In any city, any country, go to any mental institution or halfway house you can get yourself into. Bring with you a cheap, full face mask from a craft store. Go up to the front desk and ask to speak with “the one who hides their faces”. If the clerk asks what you’re talking about, just leave. Come back another day.

If, however, they reach under the desk and press the security buzzer, put on your mask. Security guards will storm in, rushing this way and that. They will be looking for you. They will arrest you, take you away to a holding cell, and leave you to rot there. Your only hope will be the Holder himself. If you catch his interest, you may feel a shadow rush past you. You will now be under the protection of the Holder. Look closely, he will be there. Dressed as a security guard, and wearing the same mask as you. He will be the only one who can see you. After staring at you for a second, he will step out through a nearby door. Follow him, he’s fast.

After he has lead you through the complex, you will end up in a large room lit by only one dim candle. He is there, behind the candle, wearing a cloak. Don’t take your eyes off him. If you do, he will become someone else, someone dear to you. That person will have a waking dream. That may not seem like much, but that dream will be of everything that follows. His thoughts will become theirs. His memories, theirs. When you see them again, they will be driven mad. Stark raving mad. And they’ll know it’s your fault.

Step up to the candle. He will pass his hand through the flame. Do the same. The light will flicker up, smoke will wisp through the air. It will form into images of people doing every evil thing. He will remove his cloak and drape it around your shoulders. It flows as if it were made of the lightest fabric, but it will feel as if it were thirty pounds. It is weighted by the deceptions of the Holder. Then he will speak.

“Today you are bound. Bound to serve them. Bound to hide them. Bound as one of them. Hear them speak. Listen to the world. Allow them to be gathered only when it is time.”

Ask him “How are they being hidden now?”

He will remove his mask, and smile, and tell you his answer. Leave. Don’t stay around to see him return to his original life. You won’t like what you see. Take off your mask as soon as you enter the sunlight. Any time you don it there after, say the name of any other Holder. You will hear their thoughts. You will gain their countenance. You will know their secrets. It is your job to use that mask to keep them hidden from the world at large.

That mask is Object 568, the Mask of the Greatest Lies.

569. The Holders of the Psyche

In any city, in any country, go to any theater you can get yourself to, whether it be a theater for plays, cinema, or concerts. At the front desk, ask to watch either the Holder of the Id or the Holder of the Superego. Commit to one and never, ever seek the other, for meeting both even centuries apart shall lock your mind in an eternal civil war.

The receptionist will give you a ticket. Walk away from the theater in any direction until you see a man, garbed in deep green, standng in a narrow alley with a door on each side. Hand to him the ticket and he will offer to unlock one of the doors. Touch the doorknob of one and only one of the doors. If a wave of irrational hatred spreads through your body, the door will take you to the Holder of the Id. If instead, your are overcome with unbearable fear, the door will take you to the Holder of the Superego. Ask the man to unlock the door that leads to the Holder you requested. If you do otherwise, the opposite Holder will emerge and rob you of your ability to think, leaving your body and soul complete but mindless for the rest of your miserable existance.

Having chosen the proper door, step through the threshhold and the man will close the door behind you. The room should be an empty theater with an elevated stage. Take a seat so that the play may begin. Once the marionettes descend onto the stage, do not shift your eyes from the performance or the puppeteer will take offense. If that should happen, plead his forgiveness and beg him to continue. If he does not accept your apologies, your hollowed body shall be added to his collection of hand puppets. The marionette actors reinact every important decision you have made in your life. As you watch, always be confident that you had made the right choice. If you should, for a second, regret or take back one of the decisions, the actors will infinitely repeat that scene. You will be unable to leave, let alone look away, for all eternity.

After the play ends and the puppeteer leaves, remain seated. Within a few minutes, a figure should step out on stage. If you had called upon the Holder of the Id, a giant, nude, muscular man with an enormous, erect phallus and bloodied fists should emerge from stage left. If you had called upon the Holder of the Superego, a petite woman in an extravagant robe and veil covering every square inch of skin should gracefully step in from stage right. To whomever appears, shout the following question: “Is the power worth the consequence?”

The figure will not speak, but only stare. Do not break eye contact, or your power to think shall be lost to the figure. As you stare, you will slowly come to realize the answer to your own question. When you have the full answer, the figure will leave the stage from the side that he or she entered. Reach under your seat and pick up the coin beneath it, then quickly exit the theater. The coin is identical regardless of the Holder that appeared.

This coin is number 569.

570. The Holder of Waste

In any country, go to any deserted lake you can get yourself to. When you reach the water’s edge, reach for a nearby clot of mud, hold it to your mouth, then ask to speak to “The Holder of Waste.”

Do not put the mud back into the lake. A ripple will form at the very center of the lake, and mass amounts of bubbles will appear throughout the lake. The beasts have been awoken. Keep your eyes to the rippling while out of the water.

Do not close your eyes.

An atrocious odor will suddenly begin to ravage your nose and eyes. Do not blink. Do not shield your face. Begin to swim to the very center of the lake towards the ripple. The water will be murky and polluted, its contents impenetrable by your gaze. Float on your stomach with your face beneath the lake’s surface, eyes wide. Release the following words from your lips: “Can the taint be cleansed?”

A force will begin to drag you under as you swallow copious amounts of the nasty water. The lingering stench from before will all but scorch your senses, but somehow, you will realize that you can breath under the surface of this lake. The water is dark and muddy and it’s taste on your lips is all but pleasant. You will begin to recognize a specific odor: rotting flesh and human excrement, like the kind clinging to the corpses that have suddenly surrounded you.

Do not close your eyes.

Their numbers are many, as if expelled from a machine fueled by toxin. Their mouths will spew intestine, and their eye sockets will spill bile. Bloodied organic tissue will slowly leak from the backs of their skulls.

Do not close your eyes.

You will be pulled to the lake’s bed, where a lone cadaver will sift through the sediment. The ability to breath under the lake’s surface has gone, and the corpse’s eyes will meet yours. It will hand you a tin can, rusty, yet still gleaming from the metal it is made of. It seems impossible to open.

Kick hard to reach the surface and remove yourself from the water. They want their object back. Out of the lake, you are safe. You shall never return.

The tin can is object 570.

571. The Holder of The Meadow

Go to the very center of the forest closest to the one place you have the fondest memories of.. As you approach it, you will see a shining ray of sunlight brighten the darkest, thickest brush in the forest. The brush with part to reveal a clearing just large enough for you to sit in. Slowly enter the opening, just quiet enough to not disturb the wildlife, and sit, legs crossed, in the center.

When you sit, close your eyes. If open your eyes, it will be the last time you ever do. You will see a woman with bright red hair and golden-honey eyes take your very soul from you. You will lay there, emotionless, for the rest of eternity, but if you keep your eyes closed, you will see, in your head, a horrific tale.

Many have gone mad after seeing this tale, while others have taken their own life. Only a few have lived to see it in its entirety. It of a young, short, brown haired girl, sitting in what seems to be the exact spot you are in. It seems as if the girl is waiting, or as if she’s lonely. You can hear children laughing in the distance. The girl will look up, with beautiful blue eyes, put a flower in her hair, and skip off. As she jokingly hides behind a wide oak tree, she will come back around with a steak knife through her heart, and a locket in her hand. You must watch the little girl die, so you can never forget the face of the little girl. Once the child is dead, immediately open your eyes, so you are not tempted to take the Locket.

If you open your eyes, and there is no Locket in your hands, get up and walk out of the forest; take your time, for you have nothing to fear. If you open your eyes and feel a locket intertwined with your fingers, you must sit in that spot, and try your hardest to think about your childhood. Think of your face, and compare it to the little girl’s face. While thinking, you should hope that no one else will read this passage.

That locket is Object 571 of the 2538. With it you may relive any memory you choose.

572. The Holder of the Floods

In any city, in any country, go to any Library you can get yourself to. When you find a Librarian, ask to visit That which calls Itself “The Holder of Floods”. At your request the human librarian will stop what they are doing a change will fall over them. They will turn away just as their head twists around backwards on their shoulders, watching you. At this point it’s advised not to turn away, just close your eyes.

When you open your eyes you will find yourself in a great tomb. It will be dark and cold, the kind of dark and cold you never knew existed. In the infinite inky black there will be a light, colder than space, and brighter than the stars. Follow the light through dark, be careful where you step, do not trip, do not look around, you’d rather not know. Use the lone light to find a fissure in the wall, ascending through the stone and into a large vault like structure where the light will expose the intricately carved walls, like marble, with a long and ancient frieze depicting destructions past, and creations still to come.

Quickly make your way through the  long, hollow vault that surrounds you. There are people here, but those who inhabit this desolate place are pale, weak and fearful to the point their jet black eyes show no sign of other emotion. These are the Souls, they’re gaunt bodies, like tatters of skin clinging to a phantasm.

As you pass through the vault and into the surrounding halls and corridors, you shall see many more of them. Most of those who are trapped here, some perhaps even Seekers like yourself, have already succumb to the brutality of this place; They cannot die, though many will simply forego life, eaten alive by the others who blindly struggle for warmth and food.
Some will try and fight back, the constant conflict and strife simply adding to the pain of this place, but most are so terrified they would rather be surrender to a death that will never come and the false hope of an end.
As you walk this cold place only you will know what is to about to befall it.

You may try to save the souls, any that succeed with you shall be freed into the peace of death…those who remain here through the cataclysm shall be held forever in torment.

Whatever you decide, you must not hesitate, time here is of the utmost importance. Deep, frigid and abyssal waters already build around this vault. You will first only hear it as the creaking and cracking of the stone basin that surrounds you, by the time you hear it the tomb beneath you will have already filled. Those few souls who realize their fate shall simply break, weep and beg for salvation as they hear the water rushing into the hall behind them; You must make it out of the vault.

As you approach the end of the vaults long, spacious and ominous hallway you will likley be able to hear the cacophonous calling of clouds as the rain has been falling here since times immemorial waiting for a Seeker to release the tide. The storm, finally freed from it’s endless cycle, shall be relentless as it shatters stone and shakes the structure itself. Make you way up the stone stairway into the great interior of the temple, the chamber here is held by a great and intricate arch; A monument to those terrified and pitiful souls who left the darkness of the vault only to find themselves unable to face the world outside, here the flashing litany of lightning and the violent veil of thunder, rain and hail horrify the inhabitants. Those Souls who inhabit this floor are fated to remain here, unable to return yet too terrified to move on.

Regardless of how they plead, you must continue fourth venturing onto the docks where you shall see the looming figure of a great ship. The torrential storm of this place is paradoxical; the air remains cold as ice, yet the rain boils as if the clouds are on fire.
You may take the souls of the damned, to save them here is to let them finally rest. Know however that they will be fearful, trembling at sight of the great ship, and inhibiting your escape. Most, if not all, shall refuse to move from these docks though their flesh scalds painfully in the rain; As they are unable to understand, pitiful and alone, they must be left to die in the rain, or washed away in their folly.

Only the structure of the Great Ship can save those brave enough to bare the rain and the waves, and as such you must reach across the stone docks and stay within the hull of the ship.

There is no instruction, no food or warmth, during this part; Without navigation you must survive adrift until found by the great beast that dwells in these depths.
Emerging first as a shadow below, It shall throw your ship, as though it were nothing, into the mercy of it’s deadly waters. Steady yourself and finally come forth onto the deck of the ship , amid the boiling torrents of rain and the splashing waves of sin, to face the creature.

Know that this is one of the Seven Serpents; the great beast of the sea they would call Leviathan, or that was once named Rahab. A massive creature, only It’s back breaking the waves. It is like a great fish, with fins edged as daggers and scales of rough hewed stone; Iron hooks, that glow like embers, are embedded into it’s jaw and claw out from it’s maw like teeth. Smoke with lashings of fire tainted by sulfur spill from the beast’s throat. You must ask the Holder “Why will they destroy us?”. It will never answer directly, instead a mighty bellowing laugh shall echo in the sky around you as the great serpent Leviathan swallows all of the sea, pulling the entirety of the world into a gut that blazes like the depths of hell. Upon the verge of your death here in this furnace, as if the secrets of the world were etched into the fires around you, the answer shall be clearly realized.

Once the nightmare has passed you awaken outside the Library; Here a storm will have just subsided and a rainbow, clearer than any before or after, will mark the sky above you. In your hand  will be an Iron Fish Hook that burns like hellfire when piercing flesh.

The Iron Fish Hook is Object 572.

573. The Holder of Art

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself “The Holder of Art”. The guy behind the desk will seem to be staring at a pencil on his desk and sighs.  If he doesn’t look at his pencil, run far away, further than you’ve ever run in your damn life.

If he does look at his pencil, he’ll motion for you to follow him with his middle finger.  Follow him up a stair case behind you that wasn’t there before, but it feels like it was there before.  Follow exactly two steps behind him or you will fall into a fiery pit of death but will be alive forever to die.

When he stops, he will turn left and punch a hole in the wall.  Put your hands against your ears and look surprised, or he will kick you down the stairs and a dog will eat you.

Go into the hole in the wall alone, and follow the trial of purple candy.  If at any time, a different color candy appears on the trial, close your eyes and pray that whatever beast comes for you will grant you a quick death of life.

When you start to smell something that reeks of poop in a diaper, turn right and stick your thumb in your nose and say these exact words, “What causes them to bandwagon?”.  A spirit will appear before you with a book of Sonic fanart and begin flipping through the seemingly endless book and cackling at the same time.  You must never look away from the recolors or you will become a Sonic fanmade character for all of eternity and your soul will be tormented.

When the ghost stops, close your eyes tightly and say these exact words, “I seek originality”.  If all noise suddenly stops, open your eyes and you should be in a pink room.  On a table there should be a little girl’s sketch book full of things impossible to describe, this is object 573 of 2538, and those unknown drawings long to be scanned into your computer.

574. The Holder of Electricity

In any city, in any country, go to any open field you can get yourself to. Go to the tallest tree you can find and wait. Soon everything around you will start to fade. The road, whatever you used to get here, even the town that may still be visible in the distance, all gone. Once this happens turn, face the tree, and speak out loud “I wish to speak to the Holder of Electricity.”

If the sky remains clear, leave. Go as fast as you can back the way you came, until everything comes back into view. If you don’t they will drag you back and feed on your still living flesh. However, if a storm builds up close your eyes immediately. You will hear lightning strike the tree in front of you. Do not move or you will be the lightning’s next victim. After the lighting count to ten and open your eyes.

You are no longer alone in the clearing. Off in the distance, children’s laughter can be heard. This is your last chance to turn back, if you don’t your life, should you manage to keep it, will never be the same. If you wish to continue start walking towards the children. Soon you will see the children, all around ten years old, playing with an older girl. She will be normal height with blond hair and green eyes, dressed in a soccer uniform and a bright smile.

You must not make a sound. If you do the children will mutate and warp into creatures so horrible you will wish to tear out your eyes before they reach you and shred your body until not a scrap is left.

Should you be able to approach the group silently they will stop everything. The children will fade away and you will be left alone with the girl, who has suddenly become very dark. The clouds will become thicker until only the tiniest bit of light filters through. She will be looking down with a very dangerous look on her face. Despite this you will feel a distinct pull, as if you are being drawn to her. Walk carefully toward her. One wrong step and she will lash out, torturing you so horribly as to make you wish you were dead.

Once you are directly in front of her you must only ask “What gives them power?” She will slowly turn to face you as the smile comes back to her face, though it won’t quite reach her eyes. She will start speaking in a happy voice but the words will be so grotesque you will wish nothing more than for her to stop. Luckily for you she is a merciful keeper and will not speak for long. After she is done close your eyes and hold out your hand. She will place something heavy and smooth in your palm.

Once it starts raining open your eyes. You will be back in the field beside a dead and charred tree. In your hand will be a single smooth battery which is object 574. You are now able to bring people back to life.

575. The Holder of Damnation

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask with no hesitation to visit someone who calls themselves “The Holder of Damnation.” The clerk will frightfully deny any knowledge of such a thing, but will covertly slip you a toothless key with an “‡” engraved upon it, and point you down a certain hallway. At the end of this hallway is a perfectly nondescript door, but for the doorknob. It is made of a stone that is blacker than the deadest night, and should you touch it, you will feel as if your very soul is being drained away.

Upon entering the door, you will be in a brightly lit hallway. The walls are lined with drawings, drawn in the style of a child, depicting the dreams of such a child. Do not look at these pictures, for their pleasant appearance is merely a facade, hiding their true nature. Should you gaze upon them, they will surely be the last thing you will ever see, for your eyes will be the first to go. The ceiling of this hallway drips blood. If you were to look up, and believe me, this is something you do not want to do, you would see the disemboweled corpses of hundreds, nay, thousands of children, impaled to the ceiling on their own bones.

Should you reach the end of the hallway, you will find a massive iron door. At eye level, there will be a small sliding plate. Take the key that was given to you earlier and hold the toothless part in your hand, with the “‡” uncovered and pointing directly at the plate. Close your eyes and give one sharp knock on the plate. You will hear it slide back. Resist any temptation to look, for it will be the end of you. Wait ten seconds; count them off carefully. If the key does not change, run. Run as fast as you can and only stop when your legs can go no farther. If you feel the key change, however, wait until you hear the plate slide back into place and open your eyes. In its place will be a massive padlock. Unlock it with your newly-changed key, and quickly enter the room, closing the door behind you. The Holder of Damnation despises the light.

You will be in a dark room. There is no light whatsoever, but you will hear labored breathing from the farthest corner. Do not move closer, and do not speak. The only words that will not result in your death are: “Who was the first to bring them together?” Should you ask, you will hear a voice, neither male nor female, speaking in your mind. Soon it will give up on speech, and the images it creates in your mind will be horrifying. Do not scream, whatever you do, for it will see this as a sign of weakness and end your existence in such a way that only the criminally insane could understand. If you weather its tale, you will notice that specks of light have appeared all throughout the room. A hiss will fill the room, and rise to the most horrific scream you will ever hear as each point of light explodes, lighting up the room. When the light dims, you will see the charred remains of the Holder in the corner. Do not move in for a closer look; dead snakes can still bite. At your feet you will find a small velvet bag. It contains a flawless crystal star.

That star is Object 575. Its light will reveal the damned.

2538. Holder of Legion

In any country’s capital city, go to the building where the country’s leader works. When inside, locate the visitor’s desk and ask to visit someone who calls himself “The Holder of Legion”. The worker’s expression will freeze and he will ask you to leave. Do not obey. Instead, keep asking, about once a minute. After some time, maybe minutes, maybe hours, the worker will finally give in. By this time, he will be close to crying, probably even collapsing due to the pressure you’re putting onto him by the mere mentioning of this Holder’s name.

Depressed, he will rise and take you into a part of the building that no one else even seems to notice exists. It looks exactly like the rest of the capitol would- in a thousand years. The walls are cracked and sagging, the support pillars are buckled and leaning dangerously, the paint is faded and almost completely peeled off the walls, the pictures are torn, faded, and hanging askew, and the carpet underfoot is rotted and full of bugs. You will be taken deep into these hallways, deep down below the surface. The worker will take you to a door further below than any other in the building, possibly even a hundred meters below the basement. This is where your last chance to turn back is. Should you decide to go into this door, your fate will be sealed, and there will be no chance of ever leaving alive. Turn back if you want to find other Objects. If not…Well, then ask the worker to unlock the door. He will beg you to leave, tears flowing over his cheeks, and he will scream at you if badgered enough. But he should give in if you are determined. He will open the door.

Enter, and it will be closed behind you, and locked. Now there is no turning back, and no matter what you do, you will eventually die. The beings creeping in the shadows of the room have already begun to leech your life from your body and you will feel older with every second. Run as fast as you can to the door on the other side of the room and enter it. The beings here are simply minor demons, not even capable of scaring the smallest child. Follow the red path you see and you will soon reach a wooden door.

Knock thrice. If you are lucky, someone will ask you to stay where you are. Your death will be a quick one. Should he instead tell you to enter, do so. Your feelings do not matter; nothing matters after you have entered this room. Here, you will see them, all behind a force-field that repels anything that gets close.

You will see one thousand and nine-hundred and ninety-nine of them. The last of them, the 2000th,  is held by the person in the middle of the room. You will also see things that cannot be described by human words. Things which show that this very room could be a tiny part of hell. Things that might drive you mad if you look at them for too long.

Walk closer to the ‘one’ in the middle. It does not matter what the being there is. Ask him: “Why do you hide them?” He will tell you how he got his first one and then proceed to look for all those others you see around you. The tale might drive you mad, it might kill you, it could do anything to you. But in the case that nothing happens, he will ask you to take his Object. It is attached to his chest, but do not even come close to it. Tell him the following: “I came to see, not to touch. You may now let me leave.”

He will then laugh. He will laugh even worse than the devil, more evil than anything in the world. He will then say a simple sentence. “Your fate is sealed.” The Object on his chest will begin to glow and you will feel pain. Then madness. And finally, death.

You have three choices here. One is to accept your fate, and descend to the lowest level of hell for eternity. The second is to kill him, promptly and speedily, but to do so is to take his place as the Holder of Legion, thus rendering your entire quest worthless.

The third is to produce the first Object.

If you do, he will scream and attempt to attack you. Do not worry- he can’t get past the Object. Eventually he will begin to melt, as he dashes himself against the force field generated by the symbol of madness you hold in your hands. Do not open your eyes until no more sound is heard.

Toss the first Object away and look. Where the thing once stood, a single, gigantic diamond lies twinkling on the floor. Grab it.

It will embed itself in your chest, becoming part of you as much as your heart or your brain.

You are now the final Object of the 2538. Bring them together, and show us your smile.

Leave me a curse or hex!